RelationshipGraph

An AI model for tracking relationships between entities

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Zombies Demo

The objective of the demo is to get to the escape vehicle without turning into a Zombie, saving as many others as you can along the way.

Other characters will refuse to follow you unless they have a compelling reason to. Some will not follow unless you have an Authority figure in your party, and others will follow if you share a similar interest with them.

Picking up items will affect your characters type, which can affect your relationships. E.g. picking up an animal will tell others that you're an animal lover for example.

Controls:

  • Double Click to tell the character to move to that point (uses Unity's NavMeshAgent to navigate)
  • Single Click on a character or the player to display their preferences and relationships

You can watch a short video clip explaining what's going on here.

You don't have to save anybody if you don't want to ;-)

Models by mikelovesrobot. Available on the Unity Asset Store.
Audio from the 2D Rogueike tutorial by Unity.